#ifndef __GAME_OBJ_H_
#define __GAME_OBJ_H_

#include "cocos2d.h"
using namespace cocos2d;
class GameObj : public CCNode
{
public:
	GameObj(void);
	virtual ~GameObj(void);
	virtual CCRect getBound();
	bool isAlive;
	float timedelay;
protected:
	CCSprite *body;
	bool isDead;
};

#endif